High Council Member
Nearly at the top of the Tri-Point Council are the High Council Members. All members of the High Council are undoubtably some of the most skilled of their generation, in both the use of a trident as well as in politics. These overlords take on a great weight of responsibility when they are given their first real chance to prove their true leadership capabilites for they are given a small lake town or ocean village to reign over. To both lead their armies in times of war, and lead them to prosper in times of peace.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Information
Advances from: | Council Elder |
Advances to: | High Council Elder |
Cost: | 50 |
HP: | 65 |
Movement: | 5 |
XP: | 117 |
Level: | 3 |
Alignment: | neutral |
ID | High Council Member |
Abilities: | leadership |
Attacks (damage - count)
Trident melee | 8 - 4 pierce | ||
Trident ranged | 12 - 2 pierce |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 10% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | - | 0% | |
Deep Water | 1 | 50% | |
Flat | 1 | 30% | |
Forest | 3 | 30% | |
Frozen | 2 | 20% | |
Hills | 2 | 50% | |
Mountains | 2 | 50% | |
Mushroom Grove | 2 | 30% | |
Sand | 1 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 2 | 40% | |
Unwalkable | 99 | 60% | |
Village | 1 | 60% |